News 09-Sep-2006
AGC: BioWare's Schubert Goes 'Beyond Men In Tights' (Gamasutra) The debate between innovation and status quo is fundamental to game design, especially in the massively-multiplayer online genre. Damion Schubert, lead combat designer for Bioware Austin's first project, but previously a prominent designer on Shadowbane, Ultima Online 2 and Meridian 59, has had many opportunities in parlance and on his blog to elevate or condemn both - and for his talk Friday
Is It Possible to Surpass World of Warcraft? (GameInfoWire)The game has raised the bar for MMOG products, particularly in terms of revenue generation. However, there are some fundamental misconceptions about the game that are particularly problematic. By DFG Intelligence.
WildTangent, Jagex's RuneScape Ink Deal (Mediaweek)WildTangent, one of the top publishers of casual, Web-based games, has signed a deal with the U.K.-based game publisher Jagex Ltd. to sell advertising within RuneScape, one of the most popular "MMOGs" - or Massively Multiplayer Online Games.
Home Depot Invasion (Wired News)What happens when 225 people enter a home-improvement store and start moving in slow motion? Someone creates a web page about it, of course. Plus: A cookie sings the blues. In Table of Malcontents.
Stick It to the Man (Wired News)In the game Ragdoll Avalance II, control the life of a very floppy stick figure with a low tolerance for falling blades. In Table of Malcontents.
Opinion: Is It Possible to Surpass World of Warcraft? (Gamasutra) A new report from analyst group DFC Intelligence's David Cole looks at the unique path that gave rise to Blizzard's groundbreakingly-populated MMORPG World of Warcraft, including the myths behind its international impact, and the forecast for competitors hoping to break off a chunk of Blizzard's success. The full text of Cole's report, which was released on the analyst firm's official website
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